Nintendo Game And Watch | Nintendo's early foray into the pocket games market
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Fronts
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Backs
  • Snoopy Tennis
  • Fire
  • Donkey Kong Jnr
  • Octopus - not illustrated
  • Indians - not illustrated
  • Super Mario Bros - not illustrated
  • Parachute - not illustrated
[Snoopy Tennis Box]
Snoopy Tennis Box
[Fire Insides]
Fire Insides
  • Front panel - outside
  • Protector - Not shown
  • Detailing
  • Reflector - Not Shown
  • Front of Circuit board FR27
  • Back of Circuit board FR27
  • Back panel - inside
[Fire pictures]
Fire pictures

INSERTING THE BATTERIES

Insert two LR43 or SR43 batteries into battery compartment with the positive electrode atop.

When the batteries are exhausted, the display becomes vague and hard to look at, and the sound becomes low or be completely lost. In such a cases, replace the batteries immediately. (This unit may fail it batteries are left exhausted)

TIME SET

Push ACL switch lightly with a sharp-pointed instrument. Push lightly and do not hold the point down A display will appear as illustrated.

By pressing Button 1 you will control the hour. Button 2 controls the minutes. When you have set the desired time, press the TIME button and the clock will start Pattern moves every second

alARM SET

Push alARM switch lightly with a sharp pointed instrument. Woodstock should appear in the nest If he does not appear push again (Alarm will not sound it Woodstock does not appear)

By pressing Button 1 you will control the hours. Button 2 controls the minutes. After setting numbers in above manner push TIME key to set the time as an alarm time. Check the AM/PM of time.

At the alarm time. Woodstock jumps out of his nest and alarm sounds for 1 minute. Push TIME key to turn off alarm sound (Alarm will not sound when game is in play)

Push TIME key to check the alarm time. It is indicated while the key is depressed.

GAME A

Charlie Brown and Snoopy are playing tennis. Snoopy has to climb the tree to receive Charlies serve Lucy keeps butting in, intercepts the ball from Snoopy and returns it. When Snoopy misses, ball continues on followed by round of broken bottles. "CRASH!" mark appears Snoopy pretends innocence. fakes sleep Charlie throws racket down in despair.

  1. Press GAME key A Highest previous score will be displayed Game A begins when key is released (Pressing ACL switch or removing batteries erases high score from memory.)
  2. Right(up-down) button moves Snoopy up and down. Left button is "HIT" - button Press to return the ball Must be timed to meet ball.
    • Press the button 1 and Snoopy swings rackets
    • Press the button 2 and Snoopy moves up one step
    • Press the button 3 and Snoopy moves down one step
    • Pressing when ball is just in front of Snoopy's face is good timing.
  3. When Snoopy swings and misses, he can not move until his racket returns to original position
  4. When Snoopy returns Charlie's ball score 2 points. When returns Lucy's ball score 3 points.
    • LUCY's return comes at twice the the speed of Charlie's
  5. When Snoopy lets ball go by him and "CRASH!" mark appears. score 1 miss. Broken bottle appear 3 misses and game-over signal sounds Game ends
  6. Bonus score are those with 200 or 500 points(2OO 500, 1200, 1500, -····to 9500) When each bonus score is reached, fanfare sounds and all misses as cancelled. When a bonus score is reached and there are no misses registered, game goes into "CHANCE TIME" for 50 to 70 seconds : score flashes on and off. returning Charlie's ball 5 points, Lucy's ball scores 6 points.
    • A score increases, ball speed and quantity also increase. Speed and number of balls return to original with each 100 points
    • Highest possible score is 9꿇 points. Any score over 9.999 points is reset to zero and game starts again.
    • Five minutes after game ends, time display appears automatically
    • A game is not interrupted even if TIME key or other game key is pressed during game playing

GAME B

The number and speed of balls are greater than in Game A. The rest is the same as Game A.

CAUTIONS

  1. Do not use pencil or pin when pressing ACL or alARM switch
  2. As the unit is made of precise electronic components, avoid the use and storage at an extreme temperature or heavy shocks. And never open or dismantle the unit. These can result in damage .
  3. Especially at low temperatures, the response speed may slow down or the lighting may fail. As the liquid crystal is destroyed at high temperatures never leave the unit in a car which is exposed to direct sunlight.
  4. As exhausted batteries will give an adverse effect to the unit replace them without delay (If the battery is exhausted, the display of the liquid crystal will become vague and difficult to look at.)
  5. Be careful not to press the liquid crystal display heavily. Otherwise, the display may fail.
  6. Do not put the unit in the pocket at the back of trousers. The display may be damaged when you take a seat.
  7. Wipe any dust with a soft dry cloth.
  8. Do not use volatile oils such as thinners or benzine and alcohol for wiping
  9. The liquid crystal may be difficult to look at depending upon the angle. The best angle at which to look is as illustrated in the figure.

Specifications

Accuracy of the clockaverage daily differential within +- 3 secs (under normal temperatures)
BatteryTwo alkali-Manganese batteries (LR43 or SR43)
Life of the battery for clock displayapprox 6 months on LR43
approx 12 months on sr43
Life of the battery for one-hour game a day approx 6 months on LR43
Working temperature10°C to 40°C (50°F to 104°F)
Printed in JAPAN
Nintendo Co. Ltd.

News

Recently Ninetendo has re-released four of these titles shrunk to pocket size on a key ring

  • Fire
  • Donkey Kong Jnr
  • Super Mario Bros
  • Parachute

"He might have been polishing his mouse"
[http://Spaghoops.com/puzzle/gaw.htm]
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